OpenGL Project: Light Dispersion Simulator
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عضو فعال
تاريخ التسجيل: 2006-02-27 مشاركات: 175
الجامعة: تشرين الكلية: الهندسة المعلوماتية المرحلة: متخرج الاختصاص: هندسة برمجيات
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Hello all, I thought it's a good idea to share with you my OpenGL project in "Graphics & Drawing" course (Fourth Year, Second Semester 2007), the idea of the project is almost exactly as its name suggests: " Simulating the light dispersion when passing through a triangular prism implementing real-world physics (such as Snell's Law for refraction and Cauchy's empirical equation) that describe this well-known phenomena".

The project was written in C++ with the advantage of Qt GUI toolkit in order to make it cross- platform,so, to compile it, you'll need Qt libraries installed on your OS first(you can get it from Trolltech website), then, from your shell/command processor, goto the project's library, type qmake, then compile it using whatever C++ compiler you have on your OS. The program is straightforward (hopefully  ). So, check it out!
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